The gods of this savage world are almost forgotten, only primitive idols and secret shrines can be found from times before the rise of the Giants. Those who venture deep enough in the jungles can find a place of worship for these 8 divines. It is unknown whether these gods hear the prayers but don't listen, or that they lie dead deep beneath the surface... Only a select few of the now free people have divine powers, and it cannot be known that they are truly blessed, or they have stolen their magic from the dying bodies of the gods...
Showing posts with label 5th edition. Show all posts
Showing posts with label 5th edition. Show all posts
Friday, 13 February 2015
Magic guns: Firearms modification in D&D
So, this might be a little ranty, but I feel like it. I warned you. I don't like guns in my fantasy. Not because I don't like any science in my fantasy, I just like science that makes sense. Guns in fantasy, they don't. If magic is readily available in a world since the dawn of time, people wouldn't experiment with non-magical, mundane stuff to create something equally useful, with way more time and energy invested. It just won't happen, unless there is a shortage of magic for prolonged periods of time... Anyway, on to the subject at hand.
As I mentioned above guns just don't make sense in fantasy worlds, but that doesn't have to mean that people can't play cool ass gunslinger characters!
Below you will find rules how to do guns and gun like weapons using nothing but fantasy elements! How frickin cool is that?
As I mentioned above guns just don't make sense in fantasy worlds, but that doesn't have to mean that people can't play cool ass gunslinger characters!
Below you will find rules how to do guns and gun like weapons using nothing but fantasy elements! How frickin cool is that?
Labels:
5th edition,
Crunch,
D&D,
Fluff,
Homebrew,
Magic items
Wednesday, 11 February 2015
D&D Primal, and Update
So, first of all, I haven't been slacking and I am not dead. The amount entries decreased because most of the stuff I am doing, I want to put it out all at once, not in fragments, and also, I have been creating the campaign for my Elder Scrolls game for Matt (from Fistful of Dice, check out his webpage and youtube channel) and some other friends.
Anyways, moving on, working on the Elder Scrolls Conversion Project gives me plenty of ideas, as it is a wonderfully rich world, and to allow these ideas to escape my head, I started creating my own D&D setting, something I promised myself I would never do....
Anyways, moving on, working on the Elder Scrolls Conversion Project gives me plenty of ideas, as it is a wonderfully rich world, and to allow these ideas to escape my head, I started creating my own D&D setting, something I promised myself I would never do....
Tuesday, 3 February 2015
The Elder Scrolls Conversion Project; Silenced condition
So this is just a small snippet of rule, creating it for the Elder Scrolls conversion, but of course, you can use it in any game.
Monday, 2 February 2015
The Elder Scrolls Conversion Project; Birthsigns
In the world of the Elder Scrolls, every character is born under one the 13 constellations, each giving a unique magical power or edge to the character. There is no equivalent to this in D&D, so these Birthsigns give an additional layer of power to the characters, which makes the PC-s stronger. If you do not wish to use these rules, simply leave them out.
The Elder Scrolls Conversion Project; New class: The Skirmisher
Another new class for the conversion project, but this one is completely compatible with other D&D games as well. There is no need for tweaking, you can just hand it out to players right away.
Note: This class has some features that "step on the toes" of other classes. The reason behind this, is that in the Conversion Project I do not use the Monk class at all, since the whole Ki energy doesn't fit the world, so I just created this archetype to fit the idea of the monk in the Elder Scrolls setting, that is a stealth based unarmed combatant.
I hope you enjoy the class
Note: This class has some features that "step on the toes" of other classes. The reason behind this, is that in the Conversion Project I do not use the Monk class at all, since the whole Ki energy doesn't fit the world, so I just created this archetype to fit the idea of the monk in the Elder Scrolls setting, that is a stealth based unarmed combatant.
I hope you enjoy the class
Saturday, 31 January 2015
The Elder Scrolls Conversion Project; Divine Blessings, The Nine Divines
Although there is no divine magic in the classical D&D sense in the world of the Elder Scrolls, the divines can influence the mortals. This occurs most commonly through blessings acquired in chapels or at altars, or in rarer cases amulets and relics. Below you will find the blessings of the Nine Divines.
The Elder Scrolls Conversion Project; New class, The Blackguard
Sorry for not posting for a few days, I was busy with real life stuff. Here it is, the Blackguard, a half-caster stealth based class with two subclasses. Ideal for stealthy mages who prefer a bit more magic than the Arcane Trickser has to offer. As with all of my classes, this can be used for non Elder Scrolls style of play, with relatively small amounts of tweaking. Obviously, the spell point system needs to be converted, as well as the spell list. For this class I would recommend a spell list similar to the sorcerer's.
Monday, 26 January 2015
A "new" character creation method
I am not sure where have I seen this character creation method,
possibly in Talislanta or some D&D E6 rules, but it really grabbed
my imagination, and I do think it is awesome, so I will share it here,
passing the word. It is a good way for players to choose their ability
scores, while having both a random element, and a maintaining fairness.
Behold!
Sunday, 25 January 2015
The Elder Scrolls Conversion Project; Artifacts of Tamriel: III. Oghma Infinium
Saturday, 24 January 2015
The Elder Scrolls Conversion Project; Artifacts of Tamriel: II. The Wabbajack
The Daedric Artifact of Lord Sheogorath, the Prince of Madness, is a fitting relic for any madman. The Wabbajack... Wabbajack Wabbajack Wabbajack.
Friday, 23 January 2015
The Elder Scrolls Conversion Project; Alchemy
Alchemy in the Elder Scrolls Games always played an important role. Potions and poisons were an important part of gameplay and tactics, characters could either boost themselves with powerful potions or put their enemies in tough situations by using them. Drinking potions is also an important way of regaining health and Magicka for adventurers when resting is out of questions. In this regard, the Elder Scrolls world is much more high magic than a default D&D setting, so a rework for potions and poisons is much needed.
The Elder Scrolls Conversion Project; Classes: The Spellblade: REWORK:
This is a class I have created as a martial oriented magic based class for the Elder Scrolls Conversion Project. This is not a final version, it probably needs some tweeking and some additional arcane stunts, but I put it out for you here. You can use it with other D&D campaings not just Elder Scrolls, but in this case I suggest you to create a limited spell list (something like the sorcerer). This table uses spell points, but the progression is exactly the same if you convert it than the other full casters. Have fun, and I hope you like it.
Wednesday, 21 January 2015
The Elder Scrolls Conversion Project; Artifacts of Tamriel: I. Mehrunes' Razor
In the world of the Elder Scrolls, without question the most powerful items are Daedric Artifacts. These relics are connected to the most powerful of Daedra, the Daedric Princes, and the items share their power. In this series of post, I will upload the most powerful items in the world of Elder Scrolls, here is the first one, Mehrunes' Razor
The Elder Scrolls Conversion Project; Iconic Creatures Part III, The Dremora part I.
Many of the D&D monsters presented in the Monster Manual can be
used in all kinds of fantasy worlds, like animals, they appear
in many works of fiction. Some monsters however in the Elder Scrolls
universe are significantly different to be fully converted, either
because they remind us something cool and memorable from the games, or
because they are integral part of the world. In these posts you can see
many creatures that we learned to love and appreciate (or hate and
despise) in Elder Scrolls games.
The Elder Scrolls Conversion Project; Backgrounds
There are some specific backgrounds in the world of Elder Scrolls that needed covering, and also, some other backgrounds needed some changes and tweaking.
This is the first post, many other backgrounds will follow later on.
This is the first post, many other backgrounds will follow later on.
The Elder Scrolls Conversion Project; Spell list: Restoration
Restoration magic focuses magicka into influencing life energies. It is most often employed as healing magic, but there are other powerful effects in the school of restoration, such as wards, turning and destroying undead etc. Restoration is a diverse and respected school of magic.
Unlike in Dungeons and Dragons, there is no way of bringing back deceased characters, death is a final state and while restoration magic is powerful, it is not powerful enough to bring the dead back to life.
Unlike in Dungeons and Dragons, there is no way of bringing back deceased characters, death is a final state and while restoration magic is powerful, it is not powerful enough to bring the dead back to life.
The Elder Scrolls Conversion Project; Classes II.
So, in my previous post about classes (you can read it here) I said I won't change too much stuff from D&D 5th edition, and stuff will stay largely like it is in the PHB. Well, I have changed my mind. Most of the classes will be reworked, to fit more in the world of Tamriel, and also to evoke the feeling of the games more. Some classes will stay the same, for the most part where only cosmetic changes are needed (fighter, rogue), but there will be some brand new classes and class options as well. So here is the overview for the reworked classes, and how they will work:
Monday, 19 January 2015
Elder Scrolls Conversion Project; Spell list: Destruction
The magic schools are different in the Elder Scrolls, and to represent this, I have tried to recreate the magic system. This is the Destruction school of spells. You can use any or all of these spells in other D&D campaings, but they were designed to be balanced with the Elder Scrolls conversion project. None of these spells require material components, only somatic and verbal (all of them).
Sunday, 18 January 2015
The Elder Scrolls Conversion Project; Iconic Creatures Part II, The Daedra
Many of the D&D monsters presented in the Monster Manual can be
used in all kinds of fantasy worlds, like animals, they appear
in many works of fiction. Some monsters however in the Elder Scrolls
universe are significantly different to be fully converted, either
because they remind us something cool and memorable from the games, or
because they are integral part of the world. In these posts you can see
many creatures that we learned to love and appreciate (or hate and
despise) in Elder Scrolls games.
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