Showing posts with label Necromancy. Show all posts
Showing posts with label Necromancy. Show all posts

Thursday, 15 January 2015

The Elder Scrolls Conversion Project; Iconic Creatures Part I, The Undead

Many of the D&D monsters presented in the Monster Manual can be used in all kinds of fantasy worlds, like animals, they appear in many works of fiction. Some monsters however in the Elder Scrolls universe are significantly different to be fully converted, either because they remind us something cool and memorable from the games, or because they are integral part of the world. In these posts you can see many creatures that we learned to love and appreciate (or hate and despise) in Elder Scrolls games.

Monday, 29 December 2014

5th Edition Artifact, Crown of Horns :Homebrew:

The Crown of Horns
Legendary artifact (requires attunement)

The Crown of Horns is a legendary artifact that hosts the old God of Death, Myrkul. This powerful magical item is sought for by many necromancers, and would-be liches. It is a silver circlet adorned with black diamonds and four horns made from bone sprout forward from it. The dark and malicient energies are visibly materialized around the crown.
Any non-evil creature touching the Crown must make a DC 17 Charisma saving throw. On a failed save the creature's alignment changes to neutral evil.


Tuesday, 23 December 2014

D&D 5th Edition Bard College, College of Demise

Bard College

College of Demise


Bards of the College of Demise are peope who were struck down by grief, and they become obsessed with death. Channeling their sorrow they play music that chills the bones and causes pain in the soul.

Monday, 22 December 2014

D&D 5th Edition Druid Circle, Circle of Blight

Druid circle

Circle of Blight

The Circle of Blight is made up from renegade, outcast druids, who lost their ways and became perverted. They do not wish to preserve Nature, or Balance, they only care about destruction and pestilence. Any druid who angers their Gods, and does not seek attunement, usually ends up becoming a blight druid. Druids, who lost something of great personal value during or after their initiation, sometimes blame Nature for it, and in their sorrow become blight druids, to take revenge...

D&D 5th Edition Warlock Pact, The Wight



The Wight
Your patron is a powerful undead spirit, a demi-lich or something similar, who achieved a greater form of unlife and knows things from beyond the veil of death. This creature is a cruel master, and its motives usually revolve around millenia old plots it set in motion ages ago. Such plans are beyond mortal understanding.