Wednesday 21 January 2015

The Elder Scrolls Conversion Project; Iconic Creatures Part III, The Dremora part I.

Many of the D&D monsters presented in the Monster Manual can be used in all kinds of fantasy worlds, like animals, they appear in many works of fiction. Some monsters however in the Elder Scrolls universe are significantly different to be fully converted, either because they remind us something cool and memorable from the games, or because they are integral part of the world. In these posts you can see many creatures that we learned to love and appreciate (or hate and despise) in Elder Scrolls games.



The Dremora are the war waging sentient Daedra in the service of Mehrunes Dagon, the Prince of Destruction. The Dremora, or the Kyn, in their own tounge, have a strict clan based society which regards honor, loyalty and oaths above all. They have a male dominated society, females are so rare adventurers rarely ever meet them. Since they are immortal Daedra, they have no fear of death, and their martial power is often unmatched, since they have all eternety at their disposal, which they spend training for war and battle.
All Dremora are fierce warriors and formidable mages, specializing in Destruction magic. They are also the forgemasters of Daedric weaponry, the best armors and weapons known to men.
Dremora are proud people looking down on most other Daedra (save for Daedric Princes of course) and mortals. They are often summoned by mages to serve them either as warriors or messengers, but in rare occasions they can also be found as bodyguards and mercenaries for mortals.
Their clan system is based on these ranks: Churl, Caitiff, Kynval, Kynreeve, Kynmarcher, Markynaz, and Valkynaz. Below you will find individual descriptions and statblocks for them.



Dremora Churl:
Medium Daedra

AC: 18 (Dremora armor*)
Hitpoints: 50
Speed: 30 ft.

Str: 18 (+4)
Agi: 15 (+2)
End: 16 (+3)
Int: 14 (+2)
Will: 11 (0)
Pers: 14 (+2)

Saving Throws: Str +6, End +5
Skills: Athletics +6
Senses: Passive perception 10
Languages: Speaks and understands Daedric
Resistances: Fire damage
Vulnerabilities: Lightning damage
Challenge: 3 (700 xp)

Spellcasting: The Dremora Churl is a 1st level spellcaster. Its spellcasting ability is Willpower (Spell save DC 10, +2 to hit with spell attacks). The Dremora has 6 Magicka and it knows the following Destruction spells:
Cantrip: Flare
1st level: Flames, Sparks (2 magicka to cast)

Actions:

Multiattack: The Dremora Churl makes two meele attacks on its attack action.
Dremora Mace: Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit 7 (1d6+4) Slashing/Piercing damage.
Dremora Field Bow: Ranged weapon attack: +4 to hit, range 150/600 ft., one target. Hit 6 (1d6+2) piercing damage

Dremora Churls are the lowest ranking Dremora, they make the bulk of the dremora fighting force. They are disorganized and undisciplined, and are often lead by a higher ranking Kyn, like a Dremora Kynval.

Dremora Caitiff:
Medium Daedra

AC: 18 (Dremora armor*)
Hitpoints: 80
Speed: 30 ft.

Str: 20 (+5)
Agi: 15 (+2)
End: 18 (+4)
Int: 14 (+2)
Will: 13 (+1)
Pers: 14 (+2)

Saving Throws: Str +7, End +6
Skills: Athletics +7
Senses: Passive perception 11
Languages: Speaks and understands Daedric
Resistances: Fire damage
Vulnerabilities: Lightning damage
Challenge: 4 (1100 xp)

Reckless: At the start of its turn, the Dremora Caitiff can gain advantage on all melee weapon attack rolls during that turn, but the attack rolls against it have advantage until the start of its next turn

Spellcasting: The Dremora Caitiff is a 1st level spellcaster. Its spellcasting ability is Willpower (Spell save DC 11, +3 to hit with spell attacks). The Dremora has 6 Magicka and it knows the following Destruction spells:
Cantrip: Flare
1st level: Flames, Sparks (2 magicka to cast)

Actions:

Multiattack: The Dremora Caitiff makes two meele attacks on its attack action.
Dremora Greatsword: Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit 12 (2d6+5) Slashing/Piercing damage.

The Dremora Caitiff are the shocktroops of Mehrunes Dagon's forces. They are reckless berserkers always on the front lines. In battle, they use their two handed weapons to cleave through their enemies in one fell strike.


Dremora Kynval:
Medium Daedra

AC: 20 (Dremora armor* + shield)
Hitpoints: 130
Speed: 30 ft.

Str: 20 (+5)
Agi: 15 (+2)
End: 18 (+4)
Int: 14 (+2)
Will: 16 (+3)
Pers: 14 (+2)

Saving Throws: Str +8, End +7
Skills: Athletics +8
Senses: Passive perception 11
Languages: Speaks and understands Daedric
Resistances: Fire damage
Vulnerabilities: Lightning damage
Challenge: 6 (2300 xp)

Spellcasting: The Dremora Kynval is a 5th level spellcaster. Its spellcasting ability is Willpower (Spell save DC 14, +6 to hit with spell attacks). The Dremora has 27 Magicka and it knows the following Destruction spells:
Cantrip: Flare
1st level: Flames, Sparks (2 magicka to cast)
2nd level: Flash bolt, Flame touch (3 magicka to cast)
3rd level:  Weakness to the elements, Heat blast (5 magicka to cast)

Actions:

Multiattack: The Dremora Kynval makes two meele attacks on its attack action.
Dremora Longsword: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit 10 (1d8+5) Slashing/Piercing damage.
Dremora Leader: (recharge 6) Each daedric creature of the Dremora Kynval's choice that is within 30 feet of it gains an advantage on attack rolls until the start of the Dremora Kynval's next turn

Dremora Kynvals are dremora who were recognized for their skills in battle, and lead Caitiffs and Churls into battle, serving as captains. In battle, they order their troops around, shouting commands at them, and use their spells to control the battlefield. If they are caught in melee combat, they are more than capable of defending themselves with their longswords and shields.



*Dremora armor and Dremora weapons
They are virtually identical in starts to their steel counterparts, but these weapons and armor have a strength requirement of 16, as they are incredibly heavy. Their appeareance is like on the picture above, much like Daedric Armor.

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