Showing posts with label System free. Show all posts
Showing posts with label System free. Show all posts

Sunday, 12 April 2015

People generator

I created this "people" generator to abolish the common, Earth based stereotypes in fantasy worlds. Northerners in most fantasy games are tall, muscular blond guys, like vikings, people in the desert have dark brown skin, they are tall and have curly black hair, just like in real world, etc. etc.
If you preferred that your fantasy world didn't have these tropes, wait no longer! With this people generator now you can create randomized groups of people for your countries, no need to have the same boring stuff everyone else has!

Wednesday, 8 April 2015

Worldbuilding 101



Worldbuilding isn’t an easy task, and in this new series of posts, I will show you some tips and tricks to make it easier.  This week, it’s the people of your world.

Tuesday, 27 January 2015

The Elder Scrolls Conversion Project; Currency part I

The Empire uses gold coins as its currency called "Septims" or less frequently "drakes", or even "gold". Since this currency is different than the normal D&D copper-silver-gold-platinum coins, in this post you will see price lists, costs of living and so on. You can use this for any Elder Scrolls game, and not just D&D conversion, or alternatively, you could use it for any game, even not Elder Scrolls by simply changing the name of the coins.

Wednesday, 21 January 2015

Elder Scrolls Legion ranks

So, one of my players for the Elder Scrolls Conversion Project wants to play an Imperial Battlemage, and as such a member of the Imperial Legion. Now, I wanted to find a rank suitable for his character, but I wasn't really satisfied with the ranking system in Skyrim, being only 5 ranks in the legion, and the Morrowind ranks are just silly, I created my own, lore-friendly ranks. You can find them below.

Friday, 2 January 2015

A powerful tool in storytelling

There is a tool available to you as a Game Master that you almost never use. This tool can be used to control the game flow, game speed, and where is the adventure heading without it feeling unnatural. This tool is in all of your games, and it is part of your worlds. It is right in front of you. This tool is language...

Wednesday, 24 December 2014

Tips on Magic items, Relics and Artifacts

Magic items are pretty much a trademark of fantasy, be it a novel, a film or a roleplaying game. Almost all fantasy worlds have magic items in them, some have less and some have more, but they share one very important aspect: they are magical. And that doesn't mean that they have powers, it means they grab our imagination. A good magic item, is indeed magical, it not only feels magical for our characters, but for us, players too.