This is a post I will keep updating, and as soon as the classes will be done, I will link them to their place.
Classes were never as big in the Elder Scrolls games as they are in D&D, but I will not change the whole system for this conversion, and only modify and take out the classes that cannot fit in the world at all. In this post I will list them, and I will put a short summary next to them, but the modifed classes will have their own separate post.
Barbarian: No change at all. Players will be able to take the barbarian class (and it's subclasses) normally.
Bard: Only change to the spells, detailed in the post about magic and spells HERE.
Cleric: The Cleric class is unavailable. Players will not bet able to play clerics.
Druid: The Druid class is unavailable. Players will not be able to play druids at all.
Fighter: The class is largely unchanged, the Eldritch Knight archetype will be renamed to Battlemage, and the changes to the spells apply there too.
Monk: The class is completely changed. It will allow players to play as an initiate to the Way of the Voice.
Paladin: The class is unavailable. Players will not be able to play Paladins.
Ranger: The class is unchanged save the changes about spells and magic.
Rogue: The class is largely unchanged, the Arcane Trickster archetype will be renamed to Spellblade, and the arche type is modified a bit. The changes to spells and magic apply here too.
Sorcerer: The class is unavailable. Players will not be able to play sorcerers. Certain features are transported to the reworked Wizard class.
Warlock: the class is renamed to Daedric Cultist. There will be 17 pacts for Daedric princes instead of the base 3 pacts, which are removed. The list of invocations change as well. The changes to the spell list apply here too.
Wizard: The class is renamed to Mage, and is changed. No spellbooks and preparing spells, and other changes too.