Monday, 22 December 2014
D&D 5th Edition Warlock Pact, The Wight
Your patron is a powerful undead spirit, a demi-lich or something similar, who achieved a greater form of unlife and knows things from beyond the veil of death. This creature is a cruel master, and its motives usually revolve around millenia old plots it set in motion ages ago. Such plans are beyond mortal understanding.
Expanded spell list:
1st: False life, Ray of sickness
2nd: Blindness/Deafness, darkness
3rd: Animate dead, Bestow curse
4th: Death ward, Evards black tentacles
5th: Contagion, Raise dead
Starting at 1st level, you can touch a dying creature, instantly killing them. This restores your health points equal to your Charisma modifier + your warlock level
Starting at 6th level, you can cause the necrotic energies within you to strike out and hurt those who have harmed you. When you are attacked and take damage, you can use your reaction, to deal necrotic damage to the attacker equal to the damage you have taken + Charisma modifier. You can use this feature even if the strike put you under 0 hitpoints or killed you instantly.
Once you use this feature, you can't use it again until you finish a short or long rest.
Starting at 10th level you become immune to all diseases, poisons and gain resitance against necrotic damage, furthermore you are immune to the poisoned condition.
Starting at 14th level you learn the rituals necessary to create unlife permanently. You can use this ability in two ways:
- You can use the Create Undead as in the spell, without components or using a spell slot. The created ghouls will stay under your control indefinitely. You can control undead in numbers equal to your warlock level.
- You can transform any willing target into a sentient undead being, including yourself. (Your DM will provide you with the necessary statistics) This ritual requires material components worth of 8000G and it takes 12 uninterrupted hours to complete. If the ritual is interrupted, it fails, killing the subject.